Portfolio
Below you can find some of the  more important projects I’ve worked on
 
until now. Feel free to contact me about  details on any of them.
 Zargon Lair 
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    This fun first person shooter was probably my first serious attempt at a full blown game (as far as game mechanics go). It features fps game-play, custom level loading, lighting, particle effects, collision detection etc. Details  | 
  
Table Tennis 
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    A very interesting project that introduced me to the fascinating worlds of networking and multithreading. Features? Real time collision detection/response, cloth simulation, multiplayer mode that supports two players and many spectators, scoring and game-play logic to name a few. Parts of the simulation (like the physics) are threaded. Details  | 
  
 Undisclosed Title  | 
    This is probably the most serious (and fun - talk about oxymorons) game development project I’ve took part in thus far. For this one I worked in a group of 6 people to implement a game design provided by a big-time game designer (hence the hush-hush title ;-). Details  | 
  
 AI PacMan   | 
    For this one I borrowed everyone’s favourite yellow dot-eater and made him my AI guinea pig. End result: A Pac-Man game that plays by itself! How fun is that?!? (more fun than it sounds I swear!). Details  | 
  
HLSL Shaders 
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    This project gave me a chance to explore the fabulous world of Shaders. And what an exploration it was! Cool looking graphics running efficiently straight off the GPU! What else can a games programmer ask for? Details  | 
  
 Custom Model Loader   | 
    My very own custom format model loader (based on the popular .obj file format). Exclusively written to support cool little extra things like reflective surfaces and display lists. Details  | 
  
 XSILoader  | 
    Probably the project that set me off to this life of game development :). A real-time OpenGL .xsi file viewer. Also, my undergrad Thesis. Details |